Warforged (Eberron)

Warforged

Built as mindless machines to fight in the Last War, the warforged developed sentience as a side effect to the arcane experiments that sought to make them the ultimate weapons of destruction. With each successive model that emerged from the creation forges of House Cannith, the warforged evolved until they became a new kind of creature – living constructs.
Warforged are renowned for their combat prowess, their size, and their single minded focus. They make steadfast allies and fearsome enemies. Earlier warforged models are true constructs.
Personality: The warforged were made to fight in the Last War, and they continue to fulfill their purpose with distinction. They fight fiercely and usually without remorse, displaying adaptability impossible for mindless constructs. Now that the war has ended, the warforged seek to adapt to life in this era of relative peace. Some have settled easily into new roles as artisans or laborers, while others wander as adventurers or even continue fighting the Last War despite the return of peace.
Physical Description: Warforged appear as massive humanoids molded from a composite of materials – obsidian, iron, stone, darkwood, silver, and organic material – though they move with a surprising grace and flexibility. Flexible plates connected by fibrous bundles make up the body of a warforged, topped by a mostly featureless head.
Warforged have no physical distinction of gender; all of them have a basically muscular, sexless body shape. In personality, some warforged seem more masculine or feminine, but different people might judge the same warforged in different ways. The warforged themselves seem unconcerned with matters of gender. They do not age naturally, though their bodies do decay slowly even as their minds improve through learning and experience.
Unique among constructs, warforged have learned to modify their bodies through magic and training. Many warforged are adorned with heavier metal plates than those their creator originally endowed them with. This customized armor, built-in weaponry, and other enhancements to their physical form help to differentiate one warforged from another.
Names: Warforged do not name themselves and only recently have begun to understand the need of other races to have names for everything. Many accept whatever names others see fit to give them, and warforged traveling with humans often are referred to by nicknames. Some warforged, however, have come to see having a name as a defining moment of their new existence, and thus search long and hard for the perfect name to attach to themselves.

Warforged Scout

Height: 3’ (36") + 2d6"
Weight: 175 + (2d6 x 4) lbs
Ability Scores: +2 Constitution, +1 Dexterity
Adult Age: Created as an adult
Average Lifespan: Nearly Immortal
Alignment: Usually any Neutral.
Size: Small
Speed: 25 ft (5 sq)
Composite Plating: You gain a +1 bonus to your Armor Class.
Living Construct: You do not need to eat, drink, or breathe, although you may partake in any of these activities, should you wish. Instead of sleeping, you enter a state of stasis for 4 hours. During this time, you are aware of the environment around you, although you must be roused from this stasis to move or take any actions, as if you were sleeping. You are also immune to disease.
Freeze: When you are hidden from an enemy and have not moved on your turn, enemies have disadvantage on Wisdom (Perception) checks to detect you.
Languages: You can speak, read, and write Common.

Warforged, Standard

Height: 5’ 10" (70") + 2d6"
Weight: 270 + (2d6 x 4) lbs
Ability Scores: +2 Constitution, +1 Strength
Adult Age: Created as an adult
Average Lifespan: Nearly Immortal
Alignment: Usually any Neutral.
Size: Medium
Speed: 30 ft (6 sq)
Composite Plating: You gain a +1 bonus to your Armor Class.
Living Construct: You do not need to eat, drink, or breathe, although you may partake in any of these activities, should you wish. Instead of sleeping, you enter a state of stasis for 4 hours. During this time, you are aware of the environment around you, although you must be roused from this stasis to move or take any actions, as if you were sleeping. You are also immune to disease.
Creation Forge Training: You gain proficiency with one martial weapon and one tool kit of your choice.
Languages: You can speak, read, and write Common.

Source

Warforged (Eberron)

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